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Preparation of an educational discipline with elements of gamification for the computer graphics module
Smirnov L.V.
Gamification method in foreign language classes at a university as a factor in overcoming school didactogeny
Ryabinina M.V.
Visual novels as an innovative tool for professional competency development in teacher education
Gerasimova O.Y., Sakharova N.S., Shubin L.B., Rasulov A.I., Usov S.S.
The cognitive and economic potential of gamification as game scenarios affect learning motivation and educational trajectories
Garbuzova T.G., Vinogradova I.V., Ulitin E.V., Faizova E.F., Surikov Y.N.
Contemporary methods of teaching foreign languages in Chinese-published textbooks of Chinese as a foreign language
Kukharenko S.V.
Gamification as a means of increasing student motivation in learning German
Suyskaya V.S.
Modeling educational behavior from the perspective of behavioral economics experiment in a digital educational environment
Vinogradova I.V., Gruza M.S., Klychkova O.V., Myagkova E.V., Taranina O.V.
Innovative approaches in distance learning of English for Chinese psychology students
Bai Q., Sun Y.
The role of gamification in developing students' digital competencies through independent work
Son L.P., Ivanova E.V., Pleshchev I.E., Zharkoy A.B., Yalaeva N.V.
The role of gamified learning in teaching Russian grammar cases: a look at English-speaking students' perceptions
Abbas Z.M., Samosenkova T.V.
Gamification of career guidance work in the digital environment
Vorobyov Y.A., Yalaeva N.V., Savgachev V.V., Asyanova S.R., Fayzrakhmanova A.L.
1 - 11 of 11 Items

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